I started playing Rift and saw it was different than any other MMO I’ve played so far! I love the soul system within the main classes with the exception that with ony 66 points one really can only (effectively) put around 30 some points into any one soul within the class otherwise the soul use is really not worth it’s points assigned.
I like the ability to have pet classes,although the pets really don’t do enough damage to PvP (Player vs.Player) with and to do any real damage and survivability one needs to invest around 30+ points into just the pet part of the class. As seen as described above this creates not a 3 part (soul) class but a 2 soul invested class (Unless one splits the other 30+ into the other souls making neither one of those particular souls very strong.
PvP to me is very nice to have in an MMO, The developers seem to believe that players like to either, kill other players too quick for it to be an enjoyable fight or to get killed so quickly it takes the fun out of the PvP experience. Not sure why they won’t balance the warfronts so as to facilitate a more enjoyable MMO in the PvP area. Some things I would like to see implemented-PvP equalization in the areas of rank and tier at 50th level/warfront, Ability to “hire” NPCs to help with PVE areas when a server is slow and not enough other players are willing/available to complete ones quests.These NPCs could be handed weapons/armor/items from ones equipment for the quest completion after all this is supposed to be a role playing game and it makes sense for ones character to have the ability to employ “Hirelings”, I would enjoy an ability or an NPC ability one could buy to add “texture” to ones equipment as well as label/name their weapons and armor, various “companions” are found and or acquired but unable to be re-named-they need to allow one to name them.
I will say the game needs improved upon and hopefully the developers will take good advice and follow my suggestions.
I see the ranking system is so un-equal in warfronts the rank 7-8s sweep lower ranks so fast it is not only disappointing for the lower ranks but no doubt boring for those upper ranks. The devs need to match (within no more than 3 ranks) ranks of all war fronts. If that would slow the queues down then they could allow a pop up to inform of long queue times and to just accept nominal xp/favor/prestige…etc for the amount of people who had queued based on ranks and bonuses. example-if normal queue time is 3 minutes but because of rank equalzation makes it 10 minutes+ then the pop up window announces that the player can (if they click the yes box) to just accept the nominal rewards that particular war front would have given, they can however stay queued and possibly win the warfront and gain extra or the total normally given for a winning side in that particular warfront. Also it seems there are so many different types of currency that it is getting very complicated and unreasonably complex to buy items and or abilities..etc. Let’s cut back on all the currency types. My suggestion-Rift currency (one type) for rift reward items..etc. Dungeon currency(one type) For completing dungeons and rewards within them, Crafting currency-(one type) for crafting recipe acquisition,items for crafting..etc.,PvP currency for buying PvP items for rank related items (each rank has or gives a complete set of armor/items, not split up as it is now) World event currency-(one type) for world event items.
All types should be able to be “bought” with either planerite or platinum.
The “rewards” for the veterans of the game are a bit lame, especially the potions which once used cannot be re bought.Some of us veterans can only get queued for PvP 3x an hour and win or lose the potions like the xp and the favor get wasted because of queue times. Very little reward there. The “good ole boys group” can get all types of items and mounts just because they have a group that can be online together which makes it favorable to them not the people who don’t have those small groups of real life friends that game together. Guilds seem also to have those small groups within them as well so guildies are not the answer to getting the “good” stuff. Rift needs to reward solo adventurers as well as groups with better(useful) items. Chronicles tried but failed.
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