Over the years, I have created and continue expanding my fantasy world I call Wyrmworld.This is a flow of history of the world and thus a backdrop for any type of campaign depending on where in it’s history one wants to have their character adventure, some of the timelines are mainly for low level while others are for higher levels. However I can regulate the power level of any time period one just may be more suited for a certain level range of starting characters, anyway. The magicanation ages can easily be high levels through use of artifacts or items in use. The dark ages can be a nice low level starting era(s). If more dungeoneering is of ones liking the time directly after the great cataclysm comes to mind, possibly being trapped in the underwyrm in an obscure cavern or dwarven city system.
It is in a solar system called the Wyrm system.It is the one planet that can sustain life in that system. In it’s fantasy historic development, Celestial dragons with deity abilities found it would sustain draconian life and thus populated it with species that would evolve and live as they saw fit.
As it went as it does, with most sentient species, there were numerous draconian races which vied for supremacy through power and subterfuge. Till the day came that the power struggle had weakened most of the entire population. To a point where other deities found a niche were they could and did create a way for their particular believers/worshipers to descend on the planet and befriend the draconian races which were of their own ethos. Various races were thus born unto this war torn world. The elves first came (the ones in most of the books we use for elven playable races) They erected magnificent elven citadels as well as using tree forming to form natural expanses of cities from the giant trees that grew there.
The planet had been embedded with crystals of which exude magical power. These crystals had come from outside the sphere that encased the solar system Wyrm was in. When they entered the atmosphere they didn’t burn or explode as meteors usually do,, these seemed to bury themselves deep with in the planet and come to rest where by creating vast open caverns by pure magical force it is presumed. Various crystals having different properties found out about by the next race to inhabit this planet.
Dwarven deities saw a niche for their varied species and all underground species of life forms evolved in the various large caverns created by the as yet unknown crystal nodes. It was during this time that the species that would become dark elves or Drow would find solace in one of the crystal caverns. Gnomish races found these areas to their liking as well and were shown how to exist there on the vast under wyrm areas.
Humans were one of the last main species to arrive by way of guidance from the human deities. On many other planets humans had existed and had created the ability to explore the Phlogiston and visit many spheres to search for power,wealth, just a new place to call home. They arrived through Spelljammer ships, with the help of deities as stated before. They found an area that was inhabited by elves and fauna of the fey realms,they quickly made friends and along with peaceful negotiations and guidance of dragon kind to help kindle relationships all was well. The elves and humans inter-cohabited and not without instances of squabbles which were snuffed out quickly by dragon influences. The fey that recoiled from mankind were left to fend on their own and were not bothered nor offered assistance by the elves or other creatures than Fey dragonkind and creatures evolving in those lands in which the fey considered useful and friendly.
The Meadlings as we call “Hobbits” were among the populations in the Spelljammers and fit in well within human society for awhile till racial indifference’s arose and the leaders of the Meadlings took most of their population to the borders of the elven lands of which were consistently pushed back through the population growth of human expansion.
Behind the scenes during the millenniums of this planets development the dragons had a royal court set up by the celestial dragons where all dragon-kind was represented. The celestial ones ordered by decree, all perspective races other than dragons would be able to govern themselves and only by threat of war would dragon-kind interfere with the laws and governments of those other races. Most dragons understood and obeyed these manifestos through the ages and some felt differently. The ones that felt that the celestial were wrong at not using the other species as a labor force and food source decided to split off from the council attendance and some were hunted by the councils military and some were left to die without any help from the council or celestial order of dragon-kind. These rogue dragons rallied other species setting themselves up as gods and or potentates that were to be obeyed to the letter or face horrible deaths. Various evil deities saw this time to side with the sect of dragon-kind all across Wyrm to infest their ideals into any and all who would worship them and pay them homage. The evil dragon coup didn’t mind this allegiance for it corresponded with their agenda as well.
Hence good and neutral deities sided with the dragon-kind administration overseeing most societies development and using/employing draconian influence to sway the unbelievers and protect the believers from the coup of evil dragons and their accompanied evil deities. Most races respected the word of dragons and obeyed their influences. But still governing themselves and only in the most dire of circumstances resorted in requesting help from dragon-kind.Great industrial discoveries were made and inventions were developed from all sentient races and places of power.
As eons went by dragons, like any other sentient race fell victim to love/hate/envy/malice/jealousy…etc. They fell further away from the great celestial draconic way of life style. They inter-related with other species to produce offspring and was chastised for it from the more truer of the dragon races. It was frowned upon by dragons but was admired by the other species. The evil dragons however spurred on by the evil deities had been mating with other species as a general rule to strengthen the other races species long before the good/neutral dragon-kind did. These inter-relationships created a rift in the council as to whether the dragons were actually needed on Wyrm any longer.The facts that their “children” are now part of the very races they were to protect,and that their “children” were sometimes at the crux of the problem was very disconcerting to the council. The council met less and less often. Where now it has become all but a figure head and a reference to older times. The celestial dragons seeing this occur had left Wyrm to look for other worlds to populate and maybe correct this type of error from occurring.
Racial co-mingling even with deific agents such as Solars, Planetars, Eladrin…etc had become possible and the direct influences of deities had become less obvious. After all with the children of deific representatives roaming the world keeping order or causing chaos depending on the deity represented what could the deities existence be reason for besides to grant magical abilities? Items of great power were created. Great cities of magical power were created mages flourished as did priests of great renown. Warriors of wondrous power and influence rose to power and gathered armies and legions to conquer lesser or try and overthrow stronger nations of all races and beliefs. These wars raged through centuries both above ground and below.This is considered the first age, it is abundant with magicanical weapons and protective devices, which use crystals both naturally formed and artificially formed some with powers that dragons imbue within them some with powers priests/clerics imbue within them, some with necromantic magic that necromancers and liches imbue within them.
One nation found a way to keep war out and stood the test of time. Atlantia, or Atlantis as it is now called. A handful of mages and priests saw the strife and obliteration of Wyrm that was ensuing. They found that where the city was built was directly over an underground crystal of immense power. The crystal was not compromised by underground races and was pure and without being connected to any other vast underground cavern systems. The group of Priests and Wizards and Sorcerers enveloped the city in a magical shield that warded it from any attack magical or other wise. The location from the mainland made it very defensible. Few if any navel assaults were launched against it and aerial attacks were even fewer. it is recorded that it is believed during this time a great meteor (whether summoned or called or had just broken through the sphere itself) plummeted to Wyrm destroying most of the life forms waging war on the mainland. Few elves,humans,Meadlings,fey…survived. The great cataclysm split the continent almost completely through (The great Chasm) and an almost complete darkness covered Wyrm and some say had it not been for the few survivors Wyrm would have surely needed repopulated from an outside source. The elves had seen this meteor approach from their vantage point in the ring of elven armada spelljammers and had gathered races whose ideals mostly fit theirs and some that were different but not to the point of anger or corruption by evil. The impact of the meteor created an island chain off the mainland to the east of Atlantis and to the south east of the mainland named “Sonne” for the bright ball of light which made it rise from the ocean floor.
Life thus had changed in a moment of time. The great cities were covered with ash and some sea side cities sank beneath the waves the great armies were dispersed and war stopped. Now it was all the races could do to just survive. Dragonkind still limped through this time and was not as integral to Wyrm as it once was. This time was called the second age. Darkness was commonplace, and the time the sun did show though it was regarded as a sign from the gods that they approved of life and the decisions made by the existing races. Within several thousand years Sonne become populated with a race never before seen on Wyrm (Sonnese-looks racially similar to Asians of our world ) [In game all Asian races come from here or at least have genetic roots from here..aka, Oriental Adventures compilations] This race has it’s own society and normally the various clans/guilds/organizations…etc.
Some variations to life forms and racial generalities emerged from this time of darkness (Dark Ages) Atlantis survived but unfortunately the power of the great crystal dimmed and only is a third of what it once was. In fact a lot of Underwyrm perished and got cut off from other areas, some areas were flooded some with water some with magma some just collapsed on itself. Thus starts the Third age.
After thousands of yrs. most civilizations have barely become a shadow of their once great power. Small bands of a mixture of races roam the wilds and mountains and seas. Some just surviving, others are preying on those trying to establish a permanent village/town/city…etc. Ruins are everywhere, and periodically great magical finds are discovered. These finds generally are bought up by any prevailing organized power structure and used in defense of that area of control. Most races have forgotten about power nodes of crystals and some found that some of these nodes do bad things to those near them especially in the Underwyrm caverns. Great magicanical (meaning combination of magic and mechanics of which the latter half of the first age had built for doing mundane and war like functions) items are being unearthed finding that power crystals were used to control them or used to power them, a great hunt for the magicanation instructions(instructions on what type/kind/magic spells contained in crystals needed to power the artifact,what to do to use the crystals properly and how to attach the crystals to the magicanations) as well as for artifacts are in place through out the world by seats of governments and powerful cities or both. It is in this era that Bio-magicanical and Bio-magimechanics (use of a souls or spirits to power mechanical or magic-mechanical items/golem like devices) re-emerge as an item/personae of power. Some may view this as an evil act some individuals have seen it as eternal life and strive to have themselves merged with these devices. No matter it’s use it exists in Wyrm and can be role played through according to the character’s beliefs.
As it stands now this is the current era in Wyrm and like stated before as a campaign we can insert the start of it anywhere we choose.
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